Despite all guesses pointing towards iconic Protoss characters, a simple probe will be warping in first.
It's not Karax, or Fenix, but Probius who was announced during the Western Clash. Probius is a specialist from the Starcraft universe who looks to bring a unique play style to the Nexus. Let's have a look at what they will bring:
Trait - Warp in Pylon
- Warp in a Pylon that generates a Power Field and Grants vision of the surrounding area. Probius only regens mana while inside a power field
- Up to 2 Pylons can be active at a time
Basic Abilities:
Worker Rush (Z)
- Activate to gain an additional 50% movement speed for 5 seconds. Taking damage ends this early.
- Passive: Probius moves 10% faster by hovering over the ground.
Disruption Pulse (Q)
- Fire a burst of energy forward, dealing 150 damage to all enemies it passes through. Hitting the center of a Warp Rift will cause it to explode, dealing additional damage.
Warp Rift (W)
- Open an unstable Warp Rift at a location that takes 1.25 seconds to arm, which then slows nearby enemies by 20%, lasting 9 seconds.
- Armed Warp Rifts explode when hit by a Disruption Pulse, dealing 261 damage to nearby enemies.
Photon Cannon (E)
- Warp in a Photon Cannon that deals 95 damage per second. Lasts 11 seconds.
- Must be placed within a Pylon's Power Field. Deactivates if it doesn't have a nearby Pylon.
Heroic Abilities:
Pylon Overcharge
- Increases the size of Pylon power fields and allow them to attack enemies within it for 110 damage per second for 10 seconds.
- Passive: Pylons gain permanent shields equal to 50% of their max health.
Null Gate
- Project a barrier or negative energy in the target direction that lasts 4 seconds. Enemies who touch the barrier take 64 damage per second and are slowed by 80% for as long as they remain in contact with it.
Talents
Level 1:
- Echo Pulse (Q) - Disruption Pulse now returns to Probius 1.25 seconds after reaching its target, dealing 75% damage on the way back
- Warp resonance (W) - Quest: Hit Heroes with Warp Rift explosions. Rewards: After hitting 10 heroes, increase damage by 100. After hitting 20 heroes, Warp Rift has an additional charge.
- Gather Minerals (E) - Quest: Enemy Heroes and minions drop minerals when killed. Collect them to increase the health of Photon Cannons by 8, up to 560. Reward: After collecting 70 minerals, Photon Cannons deal 25% more damage, can see over obstacles, and reveal nearby cloaked units.
Level 4:
- Photon Barrier (E) - While a Photon Cannon is alive and powered, Probius gainst 30 spell armor.
- Turbo Charged (Z) - Worker Rush grants an additional 10% passive movement speed while in a power field, and its cooldown is reduced by 20 seconds.
- Shield Capacitor - Probius gains permanent shields equal to 10% of his max health. Shields regen quickly as long as he hasn't taken damage recently.
Level 7:
- Particle Accelerator (Q) - Disruption Pulse deals 10% more damage for each enemy or warp rift hit, up to 40%.
- Rift Shock (W) - Hitting an enemy with Warp Rift explosions increase Probius' damage against them by 20% for 10 seconds.
- Tower Defence (E) - When Photon Cannon damages an enemy hero, its cooldown is reduced by 1.25 seconds.
Level 13:
- Aggressive Matrix - Pylon's Power Field grants allied heroes 20% increased Attack damage.
- Power Overflowing - Pylon's Power Field grants allied heroes 10% increased spell power and 2 mana per second.
- Shield Battery - Pylon's Power Field grants allied heroes 30 shields per second, up to 120. Shields persists for 4 seconds after leaving the field.
Level 16:
- Quantum (W) - Enemies continue to be slowed for 3.5 seconds after their last contact.
- Gravity Well (W) - Enemies are slowed more the closer they are to the center of the Warp Rift, up to a max of 60%
- Repulsor (W) - Enemies hit by Warp Rift explosions are knocked away from the center.Interference (W) - Enemy Heroes hit by detonations have their spell power reduced by 35% for 3 seconds.
Level 20:
- Construct Additional Pylons (R1) - Probius can now have up to 3 active pylons, ande increase the damage of Pylon Overcharge by 25%.
- Gate Keeper (R2) - Null Gate lasts indefinitely if either end is within a Power Field. Only one Null Gate may be active at a time.
- Shoot 'Em up (Q) - Hitting a Warp Rift with Disruption pulse causes 4 additional pulses that deal 50% damage to be fired from the impact location in different locations. Additional pulses do not benefit from Echo Pulse or Particle Accelerator.
- Probius Loop (W) - Whenever a Rift explosion hits 2 or more enemy heroes, create a new warp rift in the same location.
Probius shall be hitting the PTR very soon, and I for one am very excited to try out this proactive probe.
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