
The only Code S foreigner HuK found himself in a dangerous place, sharing a group with Super champion Polt and TSL's heroes Alive and Killer.




Killer opened with 1-base dark shrine and pulled off some extreme luck as his proxy pylon just next to Polt's natural remained unscouted up until the templars themselves got warped in and sprinted to terran's base, craving SCV blood. With no scans and no e-bay ready, Polt took the only reasonable decision: to send all his remaining units for an all-in, starting the engineering bay as his army moved out.
Polt began turret-pushing towards Killer's main and the protoss found it hard to battle the supreme army count of terran. He had to pull probes off mining to stall the push, losing valuable mining time. Just as it seemed that would be the end of Killer, an archon made of his two initial DTs came from behind and sandwiched Polt's army, snatching a miracle victory out of the ashes.





Huk threw down a quick nexus which was soon under pressure by Alive's early bio aggression. Huk saved his expo thanks to his sentries and immediately started a robo and an observer as it finished. That lined up perfectly with Alive's transition which was a cloak banshee follow-up but HuK's timing was more than perfect - just as the flier entered his base a second observer popped out and denied the harass.
As a result of his openings, Alive was now a base behind without doing even the slightest damage to HuK. All that the foreign protoss had to do was tech to high templars and storm his way to victory.





HuK opened blink stalkers in contrast to Killer's immortal build and the Canadian was soon on the move. As he approached Killer's main he tried to climb up the ramp... and to everyone's surprise he did manage to do so because of Killer's only and yet huge mistake. With a misclicked guardian shield on instead of a force field, Killer could not stop Huk's advance into his main and the game was lost.





Alive secured an early lead as his massive hellion numbers took about 15 workers of Polt but as the game returned to equilibrium, a very familiar bio vs mech situation arose - the marauder/tank force of Polt moved on to set a contain upon Alive's mech.
Another hellion extravaganza by Alive put him in the economy lead as he succeeded in harassing three bases at once, reducing the SCV count to near 30. But that advantage was soon thrown away as Alive lost a hefty number of siege tanks to marauder fire as he tried to secure a position at his gold expo. In addition, Polt had already started production of battlecruisers and as those pounced on Alive's defenseless tanks the winner was decided.





There were no peculiar occurrences when these two players met again. Instead, they played a long, tense macro game, that walked on the razor's edge almost during the whole time.
The mid-game was colored by Polt's multi-pronged attacks but as Killer defended to the best of his abilities, the two armies had to meet in an open confrontation. Killer got the upper hand due to his highly cost-efficient chargelot/storm/colossus army and continued to trade blows with Polt so he cannot catch up in supply.
Minutes later, however, Polt did a brilliant drop play, unloading three full medivacs straight into Killer's main and went on to trample his tech to the ground. Instead of turning back, Killer moved to Polt's third, hoping to pull a decisive victory. That he didn't as some mistakes in his targeting cost him the majority of his army and Killer had to gg when his main base was all but gone.

Code S July Group G | ||||||||||||||||||||||||
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