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A sneak peak of the upcoming VALORANT Patch 8.11
Valorant6 months ago

A sneak peak of the upcoming VALORANT Patch 8.11

The devs behind VALORANT have given us a teaser on some of the nerfs and buffs coming to four Duelists and one Controller in the upcoming patch 8.11.

The upcoming VALORANT patch 8.11 will only be out next Tuesday, June 11th as we are currently in the midst of the VCT Masters Shanghai playoffs with the four final teams still in the running. With a week to go until the full release, the devs behind VALORANT have given us a teaser on some of the latest agent updates.

Of the five agents that the devs gave a sneak peek on what to expect, four are duelists alongside one controller. It's also worth noting that of the five agents, two are the latest to join the pool. Two other agents also include some of the top-picked duelists in today's meta whilst the last was one of the least-picked.

 

VALORANT Patch 8.11 - Agent Updates

Iso

- Double Tap (E)

  • Iso now grants himself a shield upon finishing a 1-second animation during which he can’t use his gun.
  • This plays a shield-forming sound at the end of the channel when the shield is activated.
  • Charges: 2 >>> 1
  • Kill reset added to Double Tap (Iso gets a charge back if he gets 2 kills).
  • Iso now receives a Wall Penetration tag instead of a standard Heavy Penetration tag when the shield is broken. This means he’s slowed less upon his shield breaking.
  • Additionally, Iso now gets a damage indicator towards the direction of the enemy that broke the shield
  • Iso can now recast Double Tap while it’s active to refresh the duration of the shield.
  • This is relevant if he gets a refreshed charge of his Double Tap from getting 2 kills.

 

Neon

- Fast Lane (C)

  • Fast Lane (C) dissipates from behind to minimize visual noise in combat space while giving cover for Neon.
  • Fast Lane’s (C) audio has been updated to travel with the fade out of the wall.
  • Wall Duration: 6s >>> 4s
  • Wall Dissolve Duration: 1s >>> 2s

 

- High Gear (E)

  • Sprint
  • Neon no longer has her strafe speed reduced while sprinting.
  • Max Sprint Speed while moving sideways 6.73 meters/second >>> 9.11 meters/second
  • Time until Full Fuel Regen: 60s >>> 20s

 

  • Slide
  • Slide charges: 1 >>> 2
  • Neon now removes all weapon movement errors when sliding.
  • This effectively means she’s more accurate while sliding.
  • Second Slide Cost: 150
  • Equips out of slide: Fast >>> Instant
  • Slide equip buffer >>> .2s (after sliding, there is .2 seconds before her gun comes out)

 

- Relay Bolt (Q)

  • Charges: 2 >>> 1
  • Windup delay: 1.1s >>> .8s
  • Concuss Duration: 3.0s >>> 3.5s

 

Reyna

- Devour (Q)

  • Healing decreased: 100 >>> 50
  • Full heal time reduced: 3s >>> 2s
  • Overheal of armour no longer decays after a timer.
     

- Dismiss (E)

  • Top speed increased by 9.1 meters/second >>> 12 meters/second
  • Total duration of Dismiss reduced: 2s >>> 1.5s
     

Empress (X)

  • Empress no longer has a timer and is permanent until Reyna is killed or the round ends.

 

Raze

- Blast Pack (Q)

  • Raze’s satchels no longer explode for damage/knockback upon opponent destruction.
  • Raze’s horizontal velocity when satcheling has been slowed.
  • Satchel explosion audio has been updated to be audible farther away to ensure enemies can hear the first satchel when a Raze double satchels.

 

Clove

- Pick-Me-Up (C)

  • Cost: 100 >>> 200
  • Duration: 10s >>> 8s
  • Damaging Assist Time to activate: 10s >>> 6s

- Not Dead Yet (X)

  • Cost: 7 >>> 8
  • Unequip Delay: .7 >>> .8s

*BUG FIX: Clove’s ultimate will no longer survive the fighting state if they get a smoke assist.*

Author
Teh "GravityWillFall" Wi-LiamA failed pro-am gamer turned into a filthy casual with an unhealthy obsession for keyboards and sneakers.