
Time passed, and after numerous food breaks the playoffs were about to begin. If you say that it went good in the group play, you could actually say it sucked in the playoffs. Well, to a beginning atleast. The thing was, that we didn't have a system that supported 64 players in Double Elimination format. So, what we (read: Dealer, Daaman, Mazor and me) had to do was to create a whole new system in Microsoft Excel, which we then updated manually.
This took about an hour or two, but when the playoffs started it worked like a charm again. People played, we updated the brackets and we had a really good time. 40 players with 24 autowins were on the bracket list, and we did not encouter a single case of bad manner.
After hours and hours of playoff gaming,



So, a regame of the semifinals of the last year's WCG Sweden, and a regame of the Winner Bracket finals:




This battle raged on like two hot squirrels in an inferno. TreK was up with one - nil coming from Winner Bracket, so Daaman had quite the disadvantage. The game format was best of five, even though the players suffered from a great deal of fatigue!
After two more games, TreK could see himself as the winner of the tournament and secured his spot for WCG Grand Final.
WCG Sweden 2004 Starcraft |
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Congratulations!
// GosuGamers Crew, Signing out from Inferno Online, Stockholm, 2004.
Links
BracketMaker.com - Swedish