CJ Entus Blaze. Photo by: ESL
0-3 is the defeat that SK Telecom #1 scored against CJ Blaze in the third quarter final match of OGN Spring played just this afternoon.
GAME ONE
Farm, farm and more farm (and objectives) – this was CJ Blaze’s strategy as they stepped into their quarter final match against SKT #1 and it ended up working more than excellently for the IEM World Champions. From the very first minutes of the match, CJ applied breaking pressure on every lane and although the first two kills went to SK Telecom, Reapered’s team had its bot and top critically outfarmed. The first dragon of the game also went to CJ’s favor and things started looking gross for SKT, although the kill scoreboard hinted otherwise. Thus, it was here that the trend of SKT being ahead of kills but behind everything else was born, a trend that would persist through all remaining games for the day and that would be clearly showcased in every major team fight. As seen in the shot below, CJ take the engagement being six kills behind but blow up Lulu almost instantaneously and follow up with a Ryze teleport to turn everything around, take an inhibitor, regroup and do a follow-up push that would end the SKT nexus.
GAME TWO
As mentioned, the tendency of SKT getting ahead of kills but losing the farm/objective war continued into game two and CJ gladly took that present. While Reapered stood up to Flame a bit better this time around, Raven and Starlast were once again bashed out by Cpt Jack and Lustboy. The mid lane duel was also not going well for SK Telecom and they were posed to lose the laning phase for the second time in a row. Come the mid game, CJ Blaze continued the oppression throughout the map and continued to build their advantage, now relying on their superior team fighting skills. CJ’s control over the game was so huge that in the rare cases of losing an engagement (one such shown below), SKT couldn’t build upon it not one bit. Even after killing Ambition for free and ultimately winning the fight, SKT are unable to make anything happen out of it Upon regrouping, SKT always found members of Blaze – both more farmed and better organized – ready to oppose them and although the game stretched for many more minutes, there was the very distinct feeling that Reapered and co were checkmated. At the 51st minute, SKT finally dropped dead losing a 4-for-1 team fight and admitting defeat with a 20K gold deficit on their account.
GAME THREE
Coming into the third and what would be the final game of the series, SK Telecom found themselves completely and utterly bullied. What started as aggressive tower-killing game plan from CJ Entus evolved into an ever-increasing gold lead, growing like an avalanche. By the 15th minute, CJ were ahead three towers to none, Flame had 70 more CS than Reapered and although SKT were in the kill lead 5-2 they were losing the gold race with 5,000+. It only got worse from there. Another fifteen minutes into the match and a few CJ lectures on how to team fight later, the gold lead for Blaze had grown up to more than 13K mostly thanks to Flame’s and Ambition’s farming excellency (+100 and +30 CS advantage to their respective opponents) and the 6-1 in towers. SKT were shut down on every front and although they did their best to engineer some sort of comeback by picking a kill here and there none of it mattered. As CJ broke through the inhibitors, the surrender vote took effect and Blaze walked out victorious with the perfect 3-0.