Dustin Browder, Lead Designer of StarCraft 2, talks with G4TV about the Lurker, the macromanagement, the improvement of the computer AI and much more.
- The community will, at the end of the day, be the judge just to what is really working with micro vs. macro in StarCraft 2, reassures Dustin. See the whole interview below.
Links
G4TV.com - Source