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patch 13.1b league of legends
LoL2 years ago

The likes of Yuumi and Lucian get nerfed hard in patch 13.1b

Patch 13.1b brings plenty of nerfs to familiar names.

Straying away from its strict calendar is never Riot Games' way of doing things. Unfortunately, a recent social engineering attack last week ensured that it would not be able to release content on time. However, Riot ensured that no player data or personal information was obtained.

Thankfully, the devs team was able to deploy a hotfix and hot it was indeed. A total of 13 different champions had various updates made to them with 10 being nerfed in the process. Among some of the champions that got hit by the nerf hammer were Lucian, Nami, Ryze, and Yuumi.

Champions - Nerf

Image credit: Riot Games

Gangplank

Base Stats

  • AD Growth: 4 ⇒ 3.7

E - Powder Keg

  • Bonus Damage on Critical Strikes: 10% ⇒ 5%
Image credit: Riot Games

Heimerdinger

Q - H-28G Evolution Turret

  • Turret Health: 175-700 (based on level) (+5%-40% (based on level) AP) ⇒ 130-640 (based on level) (+5%-45% (based on level) AP)

W - Hextech Micro Rockets

  • Initial Magic Damage: 50/75/100/125/150 (+45% AP) ⇒ 40/65/90/115/140 (+55% AP)
Image credit: Riot Games

Kassadin

E - Force Pulse

  • Cooldown: 21/19/17/15/13 seconds ⇒ 21/20/19/18/17 seconds
Image credit: Riot Games

Kindred

Q - Dance of Arrows

  • Physical Damage: 60/85/110/135/160 (+75% Bonus AD) ⇒ 50/75/100/125/150 (+75% Bonus AD)
Image credit: Riot Games

Lucian

Base Stats

  • Base Mana: 349 ⇒ 320
  • Mana Growth: 38 ⇒ 43
  • Base Mana Regeneration: 8.18 ⇒ 7
  • Mana Regeneration Growth: 0.7 ⇒ 0.8
Image credit: Riot Games

Maokai

Q - Bramble Smash

  • Bonus Damage to Monsters: 120/140/160/180/200 ⇒ 100/120/140/160/180

E - Sapling Toss

  • Magic Damage: 55/80/105/130/155 (+6% bonus health) (+40% AP) ⇒ 55/80/105/130/155 (+5% bonus health) (+35% AP)
  • Empowered Sapling Magic Damage: 110/160/210/260/310 (+12% bonus health) (+80% AP) ⇒ 110/160/210/260/310 (+10% bonus health) (+70% AP)
Image credit: Riot Games

Nami

W - Ebb and Flow

  • Magic Damage: 70/110/150/190/230 (+50% AP) ⇒ 60/100/140/180/220 (+55% AP)

E - Tidecaller's Blessing

  • Bonus Magic Damage per Hit: 25/40/55/70/85 (+20% AP) ⇒ 20/35/50/65/80 (+20% AP)
Image credit: Riot Games

Ryze

Base Stats

  • Magic Resistance: 36 ⇒ 32

Passive - Arcane Mastery

  • Increased Maximum Mana: 10% per 100 AP ⇒ 6% per 100 AP
Image credit: Riot Games

Udyr

Q - Wildling Claw

  • Bonus Physical Damage: 3/4/5/6/7/8% (+5% per 100 bonus AD) ⇒ 3/4/5/6/7/8% (+4% per 100 bonus AD)
  • Bonus Attack Speed: 20/30/40/50/60/70% ⇒ 20/32/44/56/68/80%
Image credit: Riot Games

Yuumi

Base Stats

  • Attack Range: 500 ⇒ 425
  • Base Attack Damage: 55 ⇒ 49
  • Base Health: 550 ⇒ 500
  • Base Health Regeneration: 7 ⇒ 5

Passive - Bop 'N' Block

  • (NEW) Attack Range: When Bop ‘n’ Block is ready Yuumi will gain 25 bonus range for that attack only
  • Shield Strength: 60-380 (based on level) ⇒ 45-300 (based on level)

W - You and Me!

  • Adaptive Force: 12-20 (+12-20% of bonus) ⇒ 12-20 (+6-10% of bonus)

E - Zoomies

  • 9REMOVED) Movement Speed: 20% (+2% per 100 AP) ⇒ 20% (Note: AP ratio was removed)

Champions - Buffs

Image credit: Riot Games

Lillia

Passive - Dream-laden Bough

  • Magic Damage: 5% (+1.2% per 100 AP) of target’s maximum health ⇒ 5% (+1.5% per 100 AP) of target’s maximum health

Q - Blooming Blows

  • Magic Damage: 35/45/55/65/75 (+40% AP) ⇒ 35/45/55/65/75 (+45% AP)
  • Outer Edge True Damage: 35/45/55/65/75 (+40% AP) ⇒ 35/45/55/65/75 (+45% AP)

E - Swirlseed

  • Magic Damage: 70/95/120/145/170 (+45% AP) ⇒ 70/95/120/145/170 (+60% AP)
  • Cooldown: 16 seconds at all ranks ⇒ 14 seconds
Image credit: Riot Games

Orianna

Passive - Clockwork Windup

  • (UPDATED) Tik Tok: 10-50 (levels 1, 4, 7, 10, 13, and 16) ⇒ 10-50 (levels 1-18)(Note: Damage is unchanged)

Q - Command: Attack

  • Pass-Through Damage Reduction: The ball deals 100% damage to the first target hit and damage afterwards is reduced by 10% per enemy hit ⇒ The ball deals 100% damage to the first target hit and damage afterwards is reduced to 70% to all enemies hit after the first

W - Command: Dissonance

  • Mana Cost: 70/80/90/100/110 ⇒ 70/75/80/85/90

R - Command: Shockwave

  • Magic Damage: 200/275/350 (+80% AP) ⇒ 250/350/450 (+90% AP)
Image credit: Riot Games

Zoe

E - Sleepy Trouble Bubble

  • (NEW) Putting the Trouble in the Bubble: Enemies inflicted with sleep from Zoe’s Sleepy Trouble Bubble now have their Magic Resist reduced by 20/22.5/25/27.5/30%. (Note: This debuff disappears when the target is woken up.)

Item Adjustments

Eclipse

  • (REMOVED) Omnivamp: 7% ⇒ 0%
  • (NEW) Ability Haste: 0 ⇒ 15
  • (NEW) Shield Cooldown: 8 seconds for melee champions/16 seconds for ranged champions ⇒ 6 seconds for melee champions/12 seconds for ranged champions
  • (NEW) Item Recipe Update: Serrated Dirk + Long Sword + Vampiric Scepter ⇒ Serrated Dirk + Caulfield’s Warhammer (Note: total cost unchanged)

SYZYGY

  • (REMOVED) Omnivamp: 8% ⇒ 0%
  • (NEW) Ability Haste: 0 ⇒ 20

Goredrinker

  • (REMOVED) Mythic Passive: 7 Ability Haste ⇒ 50 Health + 3 Ability Haste

Ravenous Hydra

  • (UPDATED) Picky Eater: 10% Omnivamp ⇒ 10% Lifesteal
  • Ability Haste: 20 ⇒ 25
  • (NEW) Big Appetite: Cleave damage will now trigger Lifesteal

MAW OF MALMORTIUS

  • (UPDATED) Lifeline Omnivamp: 10% Omnivamp ⇒ 12% Lifesteal
  • Attack Damage: 55 ⇒ 65
  • Ability Haste: 20 ⇒ 0
  • (NEW) Item Recipe Update: Hexdrinker + Caulfield’s Warhammer ⇒ Hexdrinker + Pickaxe + Long Sword (Note: total cost unchanged)

Death's Dance

  • Attack Damage: 55 ⇒ 65
  • Armour: 45 ⇒ 50
  • (REMOVED) Ability Haste: 15 ⇒ 0
  • Defy Healing on Takedown: 120% bonus AD ⇒ 50% bonus AD
  • (NEW) Item Recipe Update: Chain Vest + Caulfield’s Warhammer + Pickaxe ⇒ Chain Vest + Pickaxe + Pickaxe (Note: total cost unchanged)

Black Cleaver

  • Attack Damage: 45 ⇒ 50
  • Health: 350 ⇒ 400

Grievous Wounds Adjustments

Oblivion Orb

  • Ability Power: 35 ⇒ 30
  • Grievous Wounds: 25% ⇒ 40%

Chemtech Putrifier

  • Build Path: Oblivion Orb + Bandleglass Mirror + 550 gold (total cost 2500 gold) ⇒ Oblivion Orb + Forbidden Idol + 700 gold (total cost 2300 gold)
  • Ability Power: 60 ⇒ 40
  • Ability Haste: 20 ⇒ 15
  • Increase Healing and Shielding Strength: 0% ⇒ 8%
  • UPDATEDGrievous Wounds Application: Application was reworked and now causes 40% Grievous Wounds on any damaged application. (Note: the ability to apply Grievous Wounds by buffing allies has been removed)

Morellonomicon

  • Build Path: Blasting Wand + Oblivion Orb + Ruby Crystal + 450 gold ⇒ Oblivion Orb + Hextech Alternator + Amplifying Tome + 715 gold (total cost 3000 gold)
  • Health: 300 ⇒ 200
  • Magic Penetration: 0 ⇒ 10
  • Grievous Wounds: 25% (increased to 40% if the target has below 50% health) ⇒ 40% (Note: There is no longer any extra reward for hitting low health targets.)

Executioner's Calling

  • Attack Damage: 20 ⇒ 15
  • Grievous Wounds: 25% ⇒ 40%

Chempunk Chainsword

  • Grievous Wounds: 25% (increased to 40% if the target has below 50% health) ⇒ 40% (Note: There is no longer any extra reward for hitting low health targets.)

Mortal Reminder

  • Build Path: Executioner's Calling + Zeal + 750 gold(total cost 2600) ⇒ Executioner's Calling + Last Whisper + Cloak of Agility + 150 gold (total cost 3000 gold)
  • Attack Speed: 20% ⇒ 0%
  • Armor Penetration: 0% ⇒ 30%
  • Movement Speed: 7% ⇒ 0%
  • Grievous Wounds: 25% (increased to 40% after hitting the same target 3 times) ⇒ 40% (Note: There is no longer any extra reward for hitting the same target 3 times.)

Lord Dominik's Regards

  • Attack Damage: 30 ⇒ 35

Bramble Vest

  • Magic Damage Reflected to Attackers: 4 ⇒ 6
  • Grievous Wounds: 25% ⇒ 40%

Thornmail

  • Magic Damage Reflected to Attackers: 10 (+20% bonus armour) ⇒ 10 (+25% bonus armour)
  • Grievous Wounds: 25% on taking damage, 40% on immobilizing enemies ⇒ 40% on taking damage. (Note: There is no longer any Grievous Wounds application when applying crowd control.)

ADC Class Adjustments

Infinity Edge

  • Passive - Perfection Required Critical Strike Chance: 60% ⇒ 40%

Navori Quickblades

  • Passive - Transcendence Required Critical Strike Chance: 60% ⇒ 40%

Bloodthirster

  • Life Steal: 18% ⇒ 15%
  • Shield: 50-320 (levels 1-18) ⇒ 180-450 (levels 9-18)
  • Total Cost: 3400 ⇒ 3200

Ashe

  • Mana Growth: 32 ⇒ 35
  • Mana Regeneration Growth: 0.4 ⇒ 0.65

Caitlyn

  • Mana Growth: 35 ⇒ 40
  • Mana Regeneration Growth: 0.55 ⇒ 0.7

Ezreal

  • Mana Regeneration Growth: 0.65 ⇒ 1

Jhin

  • W - Deadly Flourish Mana Cost: 50/60/70/80/90 ⇒ 50/55/60/65/70
  • E - Captive Audience Mana Cost: 30/35/40/45/50 ⇒ 30 at all ranks

Jinx

  • Base Mana: 245 ⇒ 260
  • Mana Growth: 45 ⇒ 50
  • W - Zap! Mana Cost: 50/60/70/80/90 ⇒ 50/55/60/65/70

Kai'Sa

  • Base Mana: 344.88 ⇒ 345
  • Mana Growth: 38 ⇒ 40
  • Mana Regeneration Growth: 0.45 ⇒ 0.7

Miss Fortune

  • Mana Growth: 35 ⇒ 40
  • Mana Regeneration: 8.05 ⇒ 8
  • Mana Regeneration Growth: 0.65 ⇒ 0.8

Senna

  • Mana Regeneration Growth: 0.4 ⇒ 0.7

Sivir

  • Mana Growth: 40 ⇒ 45
  • W - Ricochet Mana Cost: 60/65/70/75/80 ⇒ 60 at all ranks

Twitch

  • Base Mana: 287.2 ⇒ 300
  • Mana Regeneration Growth: 0.45 ⇒ 0.7

Xayah

  • Mana Regeneration Growth: 0.75 ⇒ 0.8

Other Items

 

Blade of the Ruined King

 Blade of the Ruined King was adjusted as part of the fighter item changes AND the ADC changes this patch, so the rationale for both of those changes extended to BoRK as well. 
  • Cooldown: 20 seconds ⇒ 30 seconds
  • Ranged On-Hit Damage: 8% ⇒ 9%
  • Siphon Bonus Magic Damage: 40-150 (levels 1-18) ⇒ 40-103 (levels 9-18)

Demonic Embrace

 Demonic Embrace is currently just a bit too good on melee champions and nearly non-viable on ranged ones. We think that Demonic should still be a strong item, just not simultaneously mandatory on some champs while being extremely weak on others. 
  • Maximum Health Burn: 1.8% for melee champions/0.8% for ranged champions ⇒ 1.6% for melee champions/1.0% for ranged champions

Essence Reaver

 Essence Reaver is currently letting down the champions that want to build it most, so we’re upping its power a bit to be more in line with other itemization options. 
  • Attack Damage: 45 ⇒ 55
  • Total Gold Cost: 2800 ⇒ 2900
Author
Teh "GravityWillFall" Wi-LiamA failed pro-am gamer turned into a filthy casual with an unhealthy obsession for keyboards and sneakers.

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