Image: Theorycraft Games
This newly-revealed ‘neon-apocalyptic hero battle royale’ has a unique twist on the MOBA genre.
Developer Theorycraft Games has unveiled Supervive, its first game that functions as a hero shooter, battle royale and MOBA all at once. The studio is made up of developers who worked on titles like League of Legends, Halo, Destiny, Overwatch, and Valorant, and plans to hold its largest public playtest from June 27 to July 4. An open beta will also launch in late 2024.
Here’s the game reveal:
Supervive is a chaotic hero battle royale crossed with a MOBA
Theorycraft Games, a game studio founded in 2020 by ex-devs from Riot Games, Bungie, and Blizzard Entertainment, has given its first game a full reveal. Supervive, previously codenamed Project Loki, is described by the studio in a news release as follows:
Supervive is a neon-apocalyptic hero BR, set in an improvisational action sandbox where strategic, explosive shootouts meet a new era of storm chasing hunters - all with the aim of becoming the world’s next ‘10,000-hour game’ for competitive squads.
First-look gameplay for Supervive looks as chaotic as it's described, putting players together in teams of two or four to battle across a large map while a dangerous storm boxes them in. Much like a battle royale game, players will be able to revive their teammates by using resurrection beacons or by picking up downed allies, which they’ll have to do rather often given the low time-to-kill.
Don’t be fooled by the storm and resurrection mechanics, however - this is a hero shooter on top of a battle royale. The game currently has 15 ‘hunters’ to play as, falling into archetypes like, “fighters, controllers, and supports.” Each hunter comes with four abilities, one ultimate and a passive, but more hunters beyond these 15 are in development for the game’s full release.
Supervive currently has two battle royale game modes available: a four-player squad with 10 teams per lobby or a two-player squad with 20 teams per lobby. 4v4 deathmatches are available as a separate game mode. Players will also have to deal with ‘storm shifts’ that change up the map by introducing bullet trains, unique bosses and other mechanics to the mix on the fly. More content is being developed for the game's map and hunters, “all for free,” with microtransactions being purely cosmetic, according to the developer.
Overall, Supervive is shaping up to be a pretty innovative multiplayer title. Not only do players have to fight to be the last one standing, but they have to constantly move around and complete fairly unorthodox objectives for this genre, like cooking food and picking locks. There's a lot to do on a minute-to-minute basis in these matches, while also hunting down monsters and fending off enemy teams.
You can try Supervive out for yourself by joining its public playtest, which runs from June 27 to July 4. You can pre-register for that here, or wait for the open beta coming later in 2024.