Talents and Abilities revealed! Will Lucio become the next top-tier support?
Lucios was just revealed as the newest Overwatch character to enter the Nexus. More importantly, we have a new support hero! It's been a long time since a new support was added to the game (think Auriel!) so even the most adamant fans of a certain Russian Starcraft character should be happy about something.
Let's dive into his talents and abilities.
Trait
Wall Ride (D)
When moving alongside impassable terrain, Lúcio can walk through other units, and his Movement Speed is increased by 20%. This effect stacks with other Movement Speed bonuses.
Basic Abilities
Soundwave (Q)
Deal damage to enemies in a cone-shaped area and knock them back.
Crossfade (W)
Play one of two tracks that passively provide allied Heroes with either a Speed Boost or a Healing Boost in a large radius around you. Activate Crossfade to swap tracks.
Healing Boost: Restore a small amount of Health every second to Lúcio and nearby allied Heroes.
Speed Boost: Increase the Movement Speed of Lúcio and nearby allied Heroes by 15%.
Amp It Up (E)
Raise Lúcio’s Crossfade track volume for 3 seconds, amping Speed Boost to 45% increased Movement Speed, and significantly increasing the Healing rate of Healing Boost.
Heroic Abilities
Sound Barrier (R)
After 1 second, Lúcio and nearby allied Heroes gain a massive Shield that rapidly decays over the next 6 seconds.
Reverse Amp (R)
Blast Lúcio’s Crossfade track at enemy Heroes for 4 seconds, causing Healing Boost to inflict damage every second, and Speed Boost to Slow Movement Speed by 45%.
Passive: Increase Amp It Up’s duration to 4 seconds.
Talents
Hero Level (Tier) |
Talent |
Description |
1 (1) |
[W] We Move Together |
Increase the passive movement speed bonus of Speed Boost to 20% (from 15%). |
1 (1) |
[E] Maximum Tempo |
Quest: Kill 5 enemy Heroes while Speed Boost is active. Reward: Increase Amped Speed Boost to 60%. |
1 (1) |
[Trait] Accelerando |
Increase the Movement Speed bonus of Wall Ride from 20% to 40% over 4 seconds, and maintain that speed as long as you maintain the Wall Riding movement speed bonus. |
1 (1) |
[Trait] Slip |
Increase the Movement Speed bonus of Wall Ride to 70% for 1 second when near or passing through an enemy Hero. |
4 (2) |
[Q] Subwoofer |
Increase the knockback of Soundwave by up to 50%, based on how close to you they are. |
4 (2) |
[Q] Off the Wall |
If you hit an enemy Hero while you have the Wall Riding Movement Speed bonus, reduce the cooldown by 3 seconds. |
4 (2) |
[Q] Chase the Bass |
Quest: After hitting 20 enemy Heroes with Soundwave, increase the arc by 50% and the range by 20%. |
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7 (3) |
[W] Block Party |
Quest: Support allies with your aura for a total of 8 minutes (supporting multiple allies rewards more time). Reward: Increase its radius by 25%. |
7 (3) |
[E] Loudspeaker |
If your aura is currently affecting 2 or more allies when you cast Amp It Up, increase its radius by 50% for the duration. |
7 (3) |
[Active] Boombox |
Place a permanent killable ward on the ground that gives nearby allies your Crossfade and Amp It Up auras (auras do not stack). 20 second cooldown. Max 1. |
10 (4) |
[R1] Sound Barrier |
After a 1 second delay, grant yourself and all nearby allied Heroes an X point shield that decays to 0 over 6 seconds. |
10 (4) |
[R2] Reverse Amp |
If your current Crossfade track is Speed Boost, slow nearby enemy Heroes by 40% for 3 seconds. If your current Crossfade track is Healing Boost, damage nearby enemy Heroes for X damage per second for 3 seconds. |
13 (5) |
[W] Beat Mixing |
Gain a permanent x point shield 1.5 seconds after switching tracks. Switching tracks also immediately clears any current shield from this talent. |
13 (5) |
[Trait] Can't Stop, Won't Stop |
You cannot be slowed or rooted while you have the Wall Riding Movement Speed bonus. |
13 (5) |
[Trait] Hard Style |
Gain 25 Armor while you have the Wall Riding movement speed boost, reducing damage by 25%. |
13 (5) |
Back in the Mix |
Heal yourself for x after exiting from an enemy Stun, Silence, or Stasis. This effect cannot happen more than once every 10 seconds. |
16 (6) |
[Q] Heliotropics |
Soundwave also Blinds enemies for 2.5 seconds. |
16 (6) |
[E] Rejuvenescencia |
While Amp It Up is active, Crossfade’s Healing Boost heals for an additional 3% of the target’s maximum health per second. |
16 (6) |
[W] Bring it Together |
If your aura is currently affecting 2 or more allies when you cast Amp It Up, Crossfade’s Healing Boost is increased by 40% for the duration. |
16 (6) |
[E] Up the Frequency |
Amp It Up’s mana cost is reduced to 80 from 100, and dealing Basic Attack damage to enemy Heroes reduces the cooldown of Amp It Up by 0.35 seconds. |
20 (7) |
[R1] Bossa Nova |
Reduce the cooldown of Sound Barrier to 30 seconds, but the shield now decays over 4 seconds (from 6). |
20 (7) |
[R2] Nonstop Remix |
The duration of Reverse Amp is paused while it effects 2 or more enemy Heroes. |
20 (7) |
[E] Encore |
Using Crossfade while Amp It Up is active resets the duration of Amp It Up back to its max duration. This can only occur once per cast. |
20 (7) |
[E] Synaesthesia Auditiva |
Casting Amp It Up removes all Stun, Slow, and Root effects from nearby allies, and all Slow and Root effects on Lúcio. |