"Version 1.02V has had a big internal change in how I store and process the APM information. The initial intent was mainly to speed up the display of the APM curve and other resources. But it also had a interesting effect on how the APM comes out..
..the APM chart is now much more "dynamic", which means it follows the acceleration and deceleration of the keyboard/mouse activity much closer.
Another interesting thing I noticed is that, although the chart was now showing the big drops in APM, I couldn't see any big drop in the big gosu games. Which means those guys have insanely high APM, but they keep it high throughout the whole game. See the example below, a 16 minutes game between ChRh (302 apm) and Boxer (245 apm). Both player alsmot never go down below 200 apm... "Of course the new changes will NOT affect your actual APM average. He also added the following updates:
BWchart v1.02 Changes -added units count on map view -added options to customize the colors of the charts and the text on them -added background bitmap on charts screen (with display options to center, tile or stretch bitmap) -added "clean missing" button, to remove from database all replays that have been deleted manually (.rep file is missing) -replaced radio buttons with a vertical tab to select replay, player or map list (to gain some vertical space) -reorganized the options page in multiple sub-pages -fixed bug on map filter. The map name was not saved on leaving bwchart. -updated the initial aka list for players and maps (thx to distant_voice) -fixed bug when adding a big list of akas in the "edit akas" dialog |
There is of course a much better description at his site if you are a hard core BWchart fan:
» BwChart V1.02
Thanks to 2113 for the tip!
Links
BWchart.com - Bwchart V1.02