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19 years ago

CIVIL WAR - 1 - Combat Zone: Paris

The year is 2761 A.D.



Great wars between the Terrans, Protoss and Zergs have since long been ended. Much has happened since the great wars, but so much of the old worlds seem to remain. The Overmind of the Zergs still exists, but unable to control all of its cerebrates as it could before. Many Zergs from the old worlds have broken loose from the mind control and have instead turned to the Protoss for shelter. The Terrans, driven by their hunger for more knowledge of the world, too understood that developing their technology was by searching not only within their own race but also within others.

For the first time ever, a peaceful harmony between the three major races of the galaxies was created and as time passed, they started living more and more unitedly. Instead of having sectors and worlds of their own, nowadays most of the living beings in the galaxies are living side by side.

To further strenghten the friendliness between the races, the Protoss continued with their once out-died project called 'Dae'Uhl'.

Dae'Uhl

Also known as the Great Stewardship, Dae'Uhl is a Protoss project following the footsteps of the ancient traditions of the Xel'Naga. It is a project protecting and safeguarding the lesser races that lived under their shadows.


Oldar, a High Templar, have in the name of Dae'Uhl initiated a project to create so-called 'planet federations', a sector of planets which would be joined under the command of the Protoss - yet democratic, respresenting the will of each inhabitants. Planet Federations was a step towards even more stable relationships to make sure to avoid great wars like those in the past.

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Solar Federation - The first planet federation ever to be created
Planets are including the Earth and its surround planets and outlying wastelands
Image © Blizzard Entertainment 2006


Planet Earth and surrounding planets - The first Planet Federation

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ALIAS: Oldar
RACE: Protoss
CLASS: High Templar
FUNCTION: Dae'Uhl executor
AGE: 945

Located in the Milky Way galaxy, the old Terran homeplanet Earth and its outlying wastelands was the first sector to create a planet federation. Oldar and the Terrans were joined in thoughts as the first planet federation was officially created in 2763 A.D - called the Solar Federation. After the Protoss Khalai workers had heavily restored and improved the planets in the Solar Federation, the sector two years later served as the first planet federation in history. Oldar had created what was long gone and was with the Solar Federation able to give shelter to billions of living creatures from a seemingly endless amount of races.

Nevertheless, what was believed to be 'the core planet', the Earth itself, did not stick to each of the rules the Protoss had set up. The Earth demanded not only to be the trading center of the Solar Federation (as it had been during the U.E.D), it was also arming in order to create peace keeping force. A force, which the Protoss believed to be no need for since Templars and Judicators were protecting the federation.

Earth divided into nations


As many different wills on the Earth raged, unity was hard to keep and different parties were formed. The differing arguments got so strong and as tension rose, the people separated the land sectors from each other, initially to continents and eventually turned into nations. What was once called the European continent was the one to engage combat first, and was the place were Oldar and his Protoss allies made several attemps to lower the temperature in the arming and lower the speed of the war-preprations. They tried but failed.

Because not even Oldar in all his might could stop the movement that had begun. The reasons of the conflict felt more and more distant. Even the Protoss themselves got so involved in the conflict that they were no longer walking on the path of Khala and no longer emphasizing unity and brotherhood. The struggle to become the ruler of the Earth got so blinding that other purposes were lost; races once united were now arming against one another.

Wars raged, and for six long years attacks after attacks took place. National wars were fought seemingly for the fighting itself, because the purpose of the conflict was since long blown away. While these attacks and fights were actual wars, it was rare to see anyone actually got killed in the battles. Experienced warriors - later called 'war masters' or simply 'gosus' - who had fought for their nations for years were trained and are still today member of the armies. After all these years they have become skilled, constantly war hungering warriors who received medical healing after each battle to keep themselves alive. In fact, these warriors became to powerful that the national wars at times seemed too friendly due to the lack deaths that the competition between the war masters got more interesting than fighting for the national armies. Therefore, annual tournaments such as the 'World Cyber Games' were created to name the best war master of Earth. And at the stage of these competitions, the Earth had medical technologies at such a level that a dead war master could be ressurected up to one week after this death in a tournament. Only six months from today, an international ranking called the 'Gosu Gamers Database' was created for war masters.

France blamed for failure in medical technologies


When many believed Earth had finally reached the end of the era of national wars, something happened; on Earth the psionic source of healing had drained. France, controlling the healing equipment, were instantly blamed for not warning of this event in time and got the world's eyes upon them.

The last attempt: Paris negociations


The Nordic alliance, and especially Sweden, blaimed France for intentionally destroying the healing equipment. Tension once again rose between the battle-scarred countries who were now all armed to their teeth with weapons and guns - although this time no healing was available. Oldar made a last attempt to rejoin the planet in a final meeting in Paris. Guarded by the French national army, Oldar believed to have chosen a safe spot for negociations. Evidently, he was mistaken, unable to see the extremly tense situation between the countries. The negotiations were turned down by the countries in the American continents and while plannings were still in action, Sweden had had enough. Sweden believed that not only did the French intentionally destroy the healing equipment, they now also wanted to be the presidents of the Solar Federation and hold the negotiations in their capital city.

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ALIAS: TreK
NATION: Sweden Sweden
RACE: Zerg
CLASS: War master
EARTH RANK: 71
AGE: 35
Against the will of the Protoss, against the orders of Oldar, against the Overmind but in total agreement with the rest of his country, a Zerg war master using the alias 'TreK' was the first to announce an engagement of combat. In agreement with the Swedish commander-in-chief, the Swedish warrior declared open war with France. What at the moment seemed to Sweden like a necessity to bring order in what was once called the European continent, seemed to Oldar something which did not lean towards peace.

To arms, soldiers! The CIVIL WAR has begun.








THE FIRST BATTLE: Sweden invading France



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Image © GosuGamers.net 2006


Dont miss the reference feature from two years ago: » Sweden vs France, medieval attack. Make sure to read the next issue of the Solar Federation Times for updates on the Civil War - Combat Zone: Paris.

Rules and regulationsPlease note: A war master who died in battle may not fight for his national army in upcoming battles.

Real time role playing game with game masters


The Civil War is a real-time role playing game. It is controlled by game masters who are organizing the chain of events, writing rules and are in general working as hosts for the game. Game Masters have a character in the game, although they may not actively interfear as individual in that role. Game Masters can at any time change any of the conditions of the role playing game and develop the scenario.

Current game masters:
Jetro
Sagar
Artanis


Commanders-in-chief


Each country has a commander-in-chief. They will be the ones to have control over the army and be working as the manager. They will have the contact with the game masters and be responsible for actions taken by their country in the role playing game. Each country is to have one commander-in-chief and one vice commander-in-chief. If there is none, battles might be fought without defence and lot of territory lost. We request all commander-in-cheifs of every nation to

report immediately

by sending contact information to the game masters by e-mailing civilwar@gosugamers.net. You will receive further instructions on safe channels.

Commanders-in-chief do play an active role in the game and may become targets. That's all you need to know for now - make sure your country has a strong and experienced commander!

Disclaimer


The Civil War: Role Playing Game is a made-up scenario and must be interpret as such. Since the game is controlled by the game masters, the scenarios created will not always be equally fair for all nations. Good luck!