Attribute info
22 + 2.50
22 + 2.20
22 + 1.60



Advanced info
Movement Speed: 315
Sight Range: 1800/800
Attack Range: 400
Missile Speed: 900
Attack Duration: 0.3+0.7
Cast Duration: 0.5+0.51
Base Attack Time: 1.7
Movement Speed: 315
Sight Range: 1800/800
Attack Range: 400
Missile Speed: 900
Attack Duration: 0.3+0.7
Cast Duration: 0.5+0.51
Base Attack Time: 1.7

The Bane Elemental
"I dreamt a field of war...and woke to find myself upon it."
Dire Intelligence Hero. When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.
1. Skills

Weakens an enemy unit, reducing its physical damage. Lasts 20 seconds.
Skill Information
Mana Cost:
95/105/115/125
Cooldown:
10
Range:
1000
Duration:
20
Attack Damage Reduction:
30/60/90/120
Mana Cost:
95/105/115/125
Cooldown:
10
Range:
1000
Duration:
20
Attack Damage Reduction:
30/60/90/120
Notes
Enfeeble can't be dispelled.

Feasts on the vital energies of an enemy unit, dealing damage and gaining health equal to the damage dealt.
Skill Information
Mana Cost:
125/150/175/200
Cooldown:
14
Range:
600
Health Absorbed:
90/160/230/300
Mana Cost:
125/150/175/200
Cooldown:
14
Range:
600
Health Absorbed:
90/160/230/300
Notes
Damage type: Pure
Gives the full hp amount to Atropos, regardless of the amount of hp the target lost.
Damage type: Pure
Gives the full hp amount to Atropos, regardless of the amount of hp the target lost.

Puts the target enemy or friendly Hero to sleep and deals damage per second. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit.
Skill Information
Mana Cost:
165
Cooldown:
15
Range:
500/550/600/650
Duration:
4/5/6/7
Health Drain per Second:
20
Mana Cost:
165
Cooldown:
15
Range:
500/550/600/650
Duration:
4/5/6/7
Health Drain per Second:
20
Notes
Damage type: HP Removal
This ability will Sleep the target.
Damage type: HP Removal
This ability will Sleep the target.

CHANNELED - Nightmares grip an enemy unit, disabling it and causing heavy damage over time, while stealing mana every second based on the unit's maximum mana. Lasts 5 seconds.
Skill Information
Mana Cost:
200/300/400
Cooldown:
100
Range:
625
Duration:
5 (7) seconds
Damage per Second:
100/155/215 (155/215/270)
Mana Transfer per second:
5% (10%) of targets max mana
Mana Cost:
200/300/400
Cooldown:
100
Range:
625
Duration:
5 (7) seconds
Damage per Second:
100/155/215 (155/215/270)
Mana Transfer per second:
5% (10%) of targets max mana
Notes
Damage type: Magical
Using Fiend's Grip on a magic immune unit will still disable and drain mana, but no damage will be dealt to the targeted unit.
Fiend's Grip is a channeling spell.
Can be improved by Aghanim's Scepter.
Damage type: Magical
Using Fiend's Grip on a magic immune unit will still disable and drain mana, but no damage will be dealt to the targeted unit.
Fiend's Grip is a channeling spell.
Can be improved by Aghanim's Scepter.
2. Items
3. Pros and cons