Hive
hive.jpg
General
Race: Zerg
Built By: Drone
Role: Main structure
Statistics
Armor: Armored
Type:Biological
Structure
Hit Points: 2500
Energy Points: N/A
Defense
Armor: 1
Production
Hotkey: H
Supply: N/A
Time:100
Resources: 200 150
The Hive is the third and final version of the Zerg Hatchery. It allows the Zerg player to research tier three units and buildings.


Abilities


Select Larva (S)
Morph into Zerg units.



Produce


Queen (Q)
Defensive unit. Can Spawn Creep Tumors, Spawn Larva, and use the Transfusion ability. Moves much faster on creep.
Cost:150 0 50 2
Requires:Spawning Pool



Upgrades


Burrow (B)
Enables all Zerg ground units to use the Burrow ability. Burrow allows unit to take cover underground, rendering it unable to attack. A burrowed unit is invisible unless revealed by detector units or effects.
Cost:100 100 100
Pneumatized Carapace (P)
Increases the movement speed of Overlords and Overseers.
Cost:50 50 60
Ventral Sacs (V)
Allows Overlords to transport units.
Cost:200 200 130