The first game was between Liquid'Huk and oGsInCa on Shakuras Plateau. Huk opens up with a four Warpgate rush while InCa takes an early gas and goes for a higher tech build instead. InCa would out micro Huk in the center and kill a Stalker and the Probe that Huk had brought along to build a forward pylon. This stopped Huk's four Warpgate push completely and allowed InCa to continue with his 3 Warpgate robo build that would eventually consume Huk. InCa's army composition included two Immortals and a Colossus, this would be just enough to tip the scales in his favour against Huk's largely-Stalker army in the end.
Game two between the two players would be a quick game as both players would go 4 Warpgate, but it would be InCa coming out on top with a better army composition. His Stalker/Zealot army would over power Huk's Sentry/Stalker/Zealot army in a push that would end the game. Despite having Sentries out, Huk would not be able to use them effectively in defending against InCa's push. With that second win, InCa would be the first player going back into Code S.
The next match for Huk was up against choyafOu on Terminus RE. After losing his first chance at Code S, Huk made sure to give himself a good chance at his second attempt by taking this first game. At first choya decides to go Dark Templar mid-game, but after scouting out a Robotics Facility in Huk's base he decides to cancel instead. However, after choya scouts his base, Huk decides to go Dark Templar instead and catches choya off-guard. Without detection choya would fall to Huk's Dark Templars.
The second game was played on Scrap Station. choya came out aggressive and tried to push into Huk's base after breaking through the destructible rocks. Unfortunately for Huk, this aggressiveness pays off and choya catches Huk off guard. Huk would go on to lose the game and a third game would be forced by choya.
The third game was fairly unspectacular, strategy wise. Both players would do a four Warpgate build, but what was spectacular was the eventual advancement of Liquid'Huk into Code S. Huk would out-maneuver choya on Xel'Naga Caverns and end up running into choya's base with an army full of Stalkers. With the win, Huk would become just the third non-Korean player to make it into Code S status.
The first game was a pretty even tilt between both players until the mid-game when it would be over half a dozen Hydralisks that tipped the scales in Nestea's favour. Nestea would come out on top of a large Roach battle as he was the only person that had decided to produce Hydralisks. Despite Leenock out-producing Nestea in Roaches, the Hydralisks for Nestea would be the difference and Leenock would type out.
The second game saw Nestea attempt at fast expanding to a gold expansion on Crossfire. Leenock would scout one base Zerg and assume that an all-in was on the way, but he would eventually scout out the gold expansion made by Nestea. After this was discovered, Leenock would make quick work of the expansion and Nestea would be forced to take drastic actions and move all-in with Roaches. It was effective. Nestea would overpower Leenock with a force of Roaches, Zerglings, and Banelings to get back into Code S.
Leenock had one more chance at advancing into Code S and it was not going to be easy. His next opponent would be another GSL finalist in the form of MarineKing. While Tal'Darim Altar is a pretty good map for Zerg, Leenock did not provide a strong presence on the map. He pulled up a lot of minerals, he had no control of the map and he was slow pushed by MKP from the low ground. MKP would even snipe off Leenock's natural expansion with tanks positioned on the low ground. The first game was basically given to MKP by Leenock's passive play.
Staying true to his name, MKP made swift work of Leenock with a handful of Marines and SCVs in game 2. Leenock decides to go 14 hatch and ends up losing the game despite trying his hardest to push MKP back. Zerglings and Drones would be pulled, but in the end MKP would take down Leenock's natural expansion and Leenock would be forced to type out.
Game two between the two players would be a quick game as both players would go 4 Warpgate, but it would be InCa coming out on top with a better army composition. His Stalker/Zealot army would over power Huk's Sentry/Stalker/Zealot army in a push that would end the game. Despite having Sentries out, Huk would not be able to use them effectively in defending against InCa's push. With that second win, InCa would be the first player going back into Code S.
The next match for Huk was up against choyafOu on Terminus RE. After losing his first chance at Code S, Huk made sure to give himself a good chance at his second attempt by taking this first game. At first choya decides to go Dark Templar mid-game, but after scouting out a Robotics Facility in Huk's base he decides to cancel instead. However, after choya scouts his base, Huk decides to go Dark Templar instead and catches choya off-guard. Without detection choya would fall to Huk's Dark Templars.
The second game was played on Scrap Station. choya came out aggressive and tried to push into Huk's base after breaking through the destructible rocks. Unfortunately for Huk, this aggressiveness pays off and choya catches Huk off guard. Huk would go on to lose the game and a third game would be forced by choya.
The third game was fairly unspectacular, strategy wise. Both players would do a four Warpgate build, but what was spectacular was the eventual advancement of Liquid'Huk into Code S. Huk would out-maneuver choya on Xel'Naga Caverns and end up running into choya's base with an army full of Stalkers. With the win, Huk would become just the third non-Korean player to make it into Code S status.
The first game was a pretty even tilt between both players until the mid-game when it would be over half a dozen Hydralisks that tipped the scales in Nestea's favour. Nestea would come out on top of a large Roach battle as he was the only person that had decided to produce Hydralisks. Despite Leenock out-producing Nestea in Roaches, the Hydralisks for Nestea would be the difference and Leenock would type out.
The second game saw Nestea attempt at fast expanding to a gold expansion on Crossfire. Leenock would scout one base Zerg and assume that an all-in was on the way, but he would eventually scout out the gold expansion made by Nestea. After this was discovered, Leenock would make quick work of the expansion and Nestea would be forced to take drastic actions and move all-in with Roaches. It was effective. Nestea would overpower Leenock with a force of Roaches, Zerglings, and Banelings to get back into Code S.
Leenock had one more chance at advancing into Code S and it was not going to be easy. His next opponent would be another GSL finalist in the form of MarineKing. While Tal'Darim Altar is a pretty good map for Zerg, Leenock did not provide a strong presence on the map. He pulled up a lot of minerals, he had no control of the map and he was slow pushed by MKP from the low ground. MKP would even snipe off Leenock's natural expansion with tanks positioned on the low ground. The first game was basically given to MKP by Leenock's passive play.
Staying true to his name, MKP made swift work of Leenock with a handful of Marines and SCVs in game 2. Leenock decides to go 14 hatch and ends up losing the game despite trying his hardest to push MKP back. Zerglings and Drones would be pulled, but in the end MKP would take down Leenock's natural expansion and Leenock would be forced to type out.
Links
GOMTV.net - Source