Pragmata will also be playable at Gamescom 2025.
Capcom’s newest IP, Pragmata, is definitely moving along after years of silence and multiple delays, as the devs once again confirmed the game’s release window in 2026.
The devs debuted the first extended gameplay footage of Pragmata during its Capcom Spotlight presentation on 27 June, offering a detailed look at the sci-fi action adventure's combat, puzzles, and setting.
Pragmata gameplay breakdown: Dual-characters, and combat with a hacking twist
At the centre of Pragmata is Hugh Williams, a specialist sent to a lunar research facility that’s gone silent. When a lunar quake separates him from his team, he's saved by Diana: a quiet but curious android with hacking abilities. From there, the two must work together to uncover what happened to the base and figure out a way home.

Rather than focusing on brute force, combat in Pragmata is about dismantling enemies layer by layer. Each encounter starts with Diana hacking into enemy systems to strip away their armour. It’s not as simple as pressing a button—players have to guide a cursor through nodes on a panel, with more blue nodes extending the window in which enemies remain vulnerable. Once the defences are down, Hugh can follow up with precision shots aimed at weak points.
What sets this apart is the push-and-pull between characters. Diana disables, Hugh attacks. You’re not just shooting robots, instead, you’re dismantling them tactically, choosing the right weapon, watching for the right timing, and adapting on the fly. The game encourages quick thinking more than brute firepower.
Combat will also include an arsenal of unique weapons, with the Capcom Spotlight teasing chaotic skirmishes that shift between puzzle-solving and direct action. Enemies won’t wait around, so players will need to juggle decision-making and movement in real time.
Exploring the Lunar Research Station in Pragmata
Outside of combat, Pragmata leans heavily into exploration and environmental puzzles. The entire game takes place within a massive lunar research station, once a cutting-edge hub experimenting with materials that could 3D print anything from microchips to buildings. Now it’s abandoned, eerily quiet, and watched over by automated systems that have clearly seen better days.
Getting around involves more than just walking. Thrusters let players navigate the moon’s low-gravity environment in short bursts, giving movement a floaty, freeform feel. That movement is crucial not just for exploration, but for dodging hazards and reaching otherwise inaccessible areas.

Of course, many of the station’s systems aren’t functioning as they should. Locked doors, broken passages, and corrupted tech all become obstacles. Here’s where Diana steps in again, her hacking skills allow players to bypass blocked areas, solve mechanical puzzles, and unlock paths forward. The game builds its core loop around this human-android partnership, requiring both physical action and digital manipulation to make progress.
Capcom made it clear: survival depends on how well you can use both characters in tandem.
Pragmata demo to be playable at Gamescom 2025
Capcom confirmed that Pragmata will be publicly playable for the first time at Gamescom 2025. The demo will feature combat, exploration, and the puzzle-solving mechanics highlighted in today’s Capcom Spotlight.
The game is scheduled to launch in 2026 on PlayStation 5, Xbox Series X|S, and Steam.