The Fate Binder has arrived! Here's a guide on mastering Dyadia on the Honor of Kings' global server.
Honor of Kings' matchmaker and Fate Binder has arrived on the global server. Dyadia is a versatile roamer that combines healing prowess with crowd control and damage.
Dyadia is a very dynamic hero with an interesting passive that allows her to steal gold from her opponent or get bonus gold from her teammate if she hit her skill. She is also a high-skill ceiling roamer, with her versatility being her greatest strength and weakness.
Here are her skill breakdown, equipment, arcana, and how to play her effectively:
Skills breakdown
Passive: Melodic Swing
Dyadia enhances her next Basic Attack every 7.5-6 seconds (decreases with hero level). She swings toward the enemy, dealing magical damage equal to 210+100% of her Physical Attack+ 30% of her Magical Attack while knocking the target back then jumping back herself using the momentum.
When a teammate receives Blessing of Fate (does not trigger at full health, Gold halved if used on teammates with more than 50% Health), or an enemy hero is affected by Bitter Reconciliation, she earns an extra 20 Gold. She reduces the preparation time of her enhanced basic attack by 50%.
Skill 1: Heartlink
Dyadia blesses a teammate with a fated bond, restoring 200-400 (+30% Magical Attack) of their Health. For the next 5 seconds, heroes blessed with fated bonds gain 30% movement speed when they move toward each other. When they come close, Blessing of Fate is triggered, restoring 400-800(+60% Magical Attack) Health to both and maintaining the Movement Speed Boost for 2 seconds.
If she uses the skill again on a teammate blessed with a fated bond, she will dash to them and instantly trigger Blessing of Fate. The teammate recovers 400-800(+60% Magical Attack) Health and gains 30% Movement Speed for 2 seconds, while Dyadia recovers 400-800 (+60% Magical Attack++8% extra Health) Health.
She can use this skill again within 4 seconds. If it is not used again, the cooldown will be reset.
Skill 2: Bitter Farewell
Dyadia marks an enemy with a bitter bond, exposing them and dealing 45-90 (+6% Magical Attack) magical damage while penalising them with a loss of 2 Gold (does not affect non-hero units) every second for 5 seconds. When the effect ends, it deals an additional 225-450 (+30% Magical Attack) magical damage. When two enemies with bitter bonds move toward each other, their Movement Speed is reduced by 40%. Bitter Reconciliation is triggered when they come close, stopping them from taking more damage and returning the penalised gold.
If she uses the skill again on a target already affected by bitter bond, she will dash to them, triggering Bitter Reconciliation, immobilising them for 1 second and dealing a total of 600-1200(+80% Magical Attack) magical damage. During this time, she takes 25% less damage (this effect is doubled against the affected target).
Dyadia holds the penalised gold. If the target defeats or assists in defeating her, they will recover 100% or 50% of the gold, respectively.
She can use this skill again within 5 seconds. If it is not used again, the cooldown will be reset.
Skill 3: Destined encounter
Dyadia commands a swarm of wisps to fly forward, granting fated bonds to teammates in their path, restoring 250-500(+40% Magical Attack) Health and inflicting bitter bonds on enemies in their path, dealing 320-640(+45% Magical Attack) magical damage.
If a teammate already has a fated bond, the duration is refreshed, and they recover an additional 150-300(+25% Magical Attack) Health and gain 30% Movement Speed for 2 seconds.
If an enemy already has a bitter bond, the duration is refreshed; they take an additional 200-400(+30% Magical Attack) magical damage and are immobilised for 1 second.
Passive: Each time Dyadia gains 1 extra Gold from using a skill, the base Health restored and magical damage dealt from Destined Encounter is increased by 1.
Arcana
This build uses five main arcana for Dyadia: ten Harmony, five Void, five Tribute, and ten Fate. These arcana focused on giving Dyadia cooldown reduction while providing enough survivability so she could cast her skills more often and position herself on the battlefield.
Equipment
1. Crimson Shadow - Radiance
This is Dyadia's bread and butter roaming item. This item is crucial for Dyadia to scout, land her ultimate, and significantly damage the enemy. It also gives her team a nice boost of attack speed, cooldown reduction, and mana regeneration. Lastly, it adds her survivability by a little bit too
Stats:
+1,200 Max Health
+10% Movement Speed
Active - Mirror Domain
Deals damage four times to enemy heroes within a range of 1,200 units over 2 seconds, each time dealing magical damage equal to 6% of current health and slowing them by 50%. This skill exposes heroes in the bush (Cooldown: 60 seconds. 70% of the cooldown will be returned if no heroes are affected)
Passive - Agility Aura
Teammates within a range of 800 gain 15% Attack Speed,15% Cooldown Reduction, and recover 20 Mana every 5 seconds.
Passive - Reward
Increases Health by 300-600. Increases main attack stat by 32-60. (1 main attack stat = 1 Physical Attack or 2 Magical Attack)
2. Boots of Resistance
Boots of Resistance is one of the most valuable equipment you can have in the game. These boots boost the user's Magical Defence and resistance to crowd control for just 710 Gold. It significantly increases her survivability in the early game and enables her to trade better against another roamer or midlane.
Stats:
+120 Magical Defense
Passive - Swift
Movement Speed +60
Passive - Tough
Grants 25% resistance.
3. Frozen Breath
One of the most crucial pieces of equipment for Dyadia. The slow provided by Frozen Breath synergises exceptionally well with her Bitter Farewell's damage over time. It reapplies the slow constantly, making the skill a nuisance without needing to activate the second cast
Stats:
+160 Magical Attack damage
+5% Cooldown Reduction
+600 Max Health
Passive - Deep Freeze
When a skill hits, it reduces the enemy's Movement Speed by 20% for 2 seconds.
Passive - Frostbite
Skills deal 120 - 400 extra magical damage to targets with reduced Movement Speed. (5 seconds cooldown)
4. Venomous Staff
In Honor of Kings or every MOBA in general, healing can be a nuisance. Venomous Staff reduces the amount of healing the enemy receives by 35% when struck by a Basic Attack or any skill.
Stats:
+140 Magical Attack
+10% Cooldown Reduction
+5% Movement Speed
Passive - Swift
When a Basic Attack or skill hits an enemy, it reduces their Health recovery and lifesteal by 35%. It lasts for 2.5 seconds.
5. Augur’s Word
Augur's Word is a piece of equipment that enhances the user's Physical and Magical Defense depending on how much their Magical Attack is. This item is crucial for Dyadia's survivability in the late game as she has to jump into the fray at times for maximum effectiveness.
Stats:
+140 Magical Attack.
+500 Max Mana.
+1,000 Max Health
Passive - Hero's reward
Levelling up recovers 20% of Max Health and Max Mana within 3 seconds.
Passive - Augury
Increase Physical and Magical Defense by (40% Magical Attack). Up to 230.
6. Mask of Agony
The last item to complete the equipment set is the Mask of Agony. This item boosts her damage even further with percentage-based damage to the enemy. Furthermore, it pushes her cooldown reduction to the limit of 40%.
Stats:
+120 Magical Attack.
+5% Cooldown Reduction.
+800 Max Health.
Passive - Torment
When a skill hits a target, it deals magical damage equal to 3% of their current Health 4 times over 3 seconds. (up to 200 damage to monsters). This passive has a 3 second cooldown.
Situational: Succubus Cloak, Sage’s Sanctuary, Ominous Premonition
These items are for situational purposes only, as these three are defensive if you don't need more damage. Buy a Succubus Cloak if the enemy has too many Magical Damage dealers or Ominous Premonition if they have Physical Damage dealers. Sage's Sanctuary is crucial if you need to play as bait.
How to play Dyadia
Dyadia's power lies in her versatility and her ability to help her team in many ways. However, this also becomes her weakness as she can't do what other specialist Roamer can. She can't tank too much, her healing is limited, and she doesn't have massive crowd control. Focus on getting her on top of an enemy and taking fights with a numbers advantage.
Dyadia is very strong in the early game, as her crowd control and damage potential can quickly burst the enemy Gold Lane. However, her power level diminishes over time as her scaling isn't the greatest. She can still be a nuisance if used correctly as her ability to immobilise enemies can greatly limit their movement.
Dyadia is a snowball hero that relies on the user’s positioning to be used efficiently. Her team needs to position themselves around her so she could easily cast her skill and debuff the enemy.
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