Loading, please wait...
Sponsored by ESL
The games industry will soon surpass $200 billion in value and has fast become the leading global entertainment sector, with more than three billion players across the globe. What was once a hobby is now a sport that regularly packs arenas and entertains millions of adoring fans. Esports has become the preferred sport for many, bolstered by a youthful, tech-savvy, and digital-native audience. And, as the world continues to become more borderless, an opportunity presents itself to unlock the full potential of this emerging sport. To push esports forward, we are eliminating ecosystem fragmentation and providing a centralized platform for the world’s leading games and the best esports athletes, while introducing a novel approach to set the global standard for what it means to be an esports champion. This is the new home for esports. This is Esports World Cup.