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General13 years agoGosu "GosuGamers" Gamers

Blood Chalice Nerf in 2.0.9

Empath had a slim chance to make it into this week's patch, but it looks like we'll probably have to wait until next week. The biggest change in 2.0.9 was the nerf to Blood Chalice, followed by some map changes and a ton of hero bugfixes. Also, a limited-time offer Alt Avatar was added to the store.

EDIT: This is not the big "balance realignment" patch we talked about in the news letter

Version 2.0.10


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- Fixed Panda Flick and Legionnaire Charge

Version 2.0.9


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== General ==


- This patch has brought the first Gold Collection Avatar, Sachi Swiftblade. She will only be available for purchase until Friday, February 4th at 12 PM EST, so act swiftly to be one of the lucky few to own her!
* Gold Collection items are only available for a limited time

- Tweaked the ramps near Kongor on Caldavar to be much wider
- Casual Mode games now automatically start with a courier for each team
- Outpost no longer has Snake Bracelet or Major Totem in it, now has an Apprentice's Robe

== Shop Improvements ==

- The green border around a component now takes into account your stash.
- An orange border will be displayed around a component if you own it, but it's not in the selected unit's inventory. It will not show up if it's in anyone else's stash, if you can't see it, or if it's held by an enemy.
- "Buy All Components" is now "Buy Remaining", which will purchase only the items without a green or orange border. It'll also buy items going left to right, depth-first, so it can still buy some components even if you can't afford all.
- You can now buy while dead and then sell those items back while still dead
- Added a new icon over the item when it's still in the grace period for 100% sell-back value

- Fixed courier purchase messages showing the wrong player as buying them
- Added more account icons
- A courier will no longer automatically transfer wards to you, unless you bought the wards
- Stunned units can no longer use the Grimm Teleporters
- You can now earn smackdowns/humiliations if a player-owned unit gets the killing blow. These kills are now also counted for nemesis/paybacks.
- Fixed the timer for votes showing the wrong amount of time remaining. It wasn't taking into account time spent paused
- You can no longer concede once the enemy team has conceded

- Fixed the available avatars icon from incorrectly showing if a player does not have access or the ability to purchase any of the avatars for that hero
- Added GetGameTime and GetTotalTime console commands
- Font loading and memory optimizations
* Fonts load about twice as fast now and use about half the memory
- When a user joins the queue and a match has not been established in their MMR bracket/game type/map, the average wait time will display as "??? seconds" instead of "0 seconds"

== Items ==

Blood Chalice
- Now takes a Scarab instead of a Trinket of Restoration
* No longer gives +2 Health Regeneration
* Does not give any Mana Regeneration passively

Hellflower
- Now gives +51 damage instead of +50 as it is a correct sum of its parts

Nullstone
- The spell-block component no longer propagates to Illusions

Puzzlebox
- Fixed the Mana Burn to correctly do Magic damage instead of True

Sacrificial Stone
- Added +10 damage (from Sustainer)
- Fixed a bug where you could put the stone on a non-hero unit and it wouldn't lose charges
- Fixed it so that the wielder must be a hero in order to get charges added to it

== Heroes ==

Bombardier Bombardier
- Fixed an anomaly with Nullstone and Boom Dust allowing Bombardier to use Boom Dust when he has 0 charges
- Fixed Sticky Bomb from showing a stun visual when it explodes with 0 charges on it

Chronos Chronos
- Fixed Time Freeze so that the damage won't be lethal to allied units

CorruptedDisciple Corrupted Disciple
- Optimized Corrupted Conduit to use less game resources

Dampeer Dampeer
- Fixed Dampeer's Bloodthirst dispeling Sage's Lore
- Should no longer lose his essence charge if he dies with Token of Life active

Devourer Devourer
- Cadaver Armor will now gain charges equal to the strength gained (no gameplay change, just a cosmetic bonus)

FB Flint Beastwood
- Fixed Money Shot so that it always plays the sound when it should
* Fixes an issue where the sound would play even if the target did not die
- Fixed alternate avatar from saying gibberish each time he procs his Hollowpoint Shells
- Fixed his Hollowpoint Shells from killing allied heroes

ForsakenArcher Forsaken Archer
- Fixed Forsaken Archers' skeletons not attacking your target if you issue an attack order from far away & decide to activate skeletons early on
- Fixed Forsaken Archer's skeleton timer from displaying wrong time values when you summon a bunch of skeletons by toggling Call of the Damned quickly

Gauntlet Gauntlet
- Infernal Instability is no longer dispellable

Gladiator Gladiator
- Added disjoint to Showdown (I Have No Patience) upon returning the target
- Fixed Pitfall sound effect glitches
- Made the state that deals damage to you after the Call to Arms visible so you know what is damaging you

Kraken Kraken
- Resized his alt avatar
- Fixed his Tsunami Charge so it will no longer dispel other stuns on the enemies
- Fixed his Release the Kraken! effect playing 1 second too long

Legionnaire Legionnaire
- Fixed Terrifying Charge from canceling when a unit is on the edge of fog (again)
- Fixed Terrifying Charge so it can be blocked by Moraxus
- Decapitate cast effect type changed from Physical to SuperiorMagic
* This means it can now be cast on Physical Immune as well as Magic Immune units

Maliken Maliken
- Fixed his sword stance not playing his idle animation when you go back to regular sword stance
- Fixed Maliken's colors when using sword modes

Myrmidon Myrmidon
- Fixing his Magic Carp from proccing events like Corrupted Disciple's Static Discharge more than once

Pandamonium Pandamonium
- Fixed Flick to not work on invulnerable units
* Also fixed Flick to properly trigger Moraxus Arcane Shield

Pharoah Pharaoh
- Fixed Wrath of the Pharaoh being able to hit a unit behind him when he casts it.
- Tweaked how Wrath of the Pharaoh works with Staff of the Master. Added a new fifth ability to swap between the versions

Predator Predator
- Fixed Venomous Leap so you can correctly disjoint it

SandWraith Sand Wraith
- Properly fixed Mirage so there won't be a cooldown on Manifest right after you cast Mirage
- Implemented a visual timer on Mirage to let Sand Wraith users know how long Manifest is going to be available

SoulReaper Soul Reaper
- Fixed Demonic Execution so that it always plays the sound when it should
* Fixes an issue where the sound would play even if the target did not die

Soulstealer Soulstealer
- No longer gains souls from killing gadgets

Succubus Succubus
- Fixed Mesmerize so the first damage tick happens correctly


- Credits to [S2]ElementUser for the majority of the gameplay bug fixes.

My take:

There are much wider ramps in the highly-contested area around the bottom rune spawn and Kongor's lair. This will likely make these ramps safer, since it's harder to get blocked, trapped, or hit by blind spells on them.

Legion side:
newkongorramp_legionside.jpg

Hellbourne side:
newkongorramp_hbside.jpg

Blood Chalice: This item has gotten all sorts of nerfs, yet it was still too powerful. Is it nerfed for good now? Taking away the passive regen is a huge hit; it might not be the early-game staple that it once was for so many heroes. I think it still has a lot of use on Strength heroes with their accommodating health pools, and on some Int's in conjunction with a Bottle.

Sacrificial Stone: A minor buff, but still an item only built on a handful of heroes.

Gauntlet: A nice buff for a hero who was already starting to see some more use in competitive games lately.

Gladiator: Adding a disjoint to Showdown's activate gives it new defensive power, allowing you to avoid a projectile or even saving one of your allies from one.

Legionnaire: A nice buff to his ultimate, but still not a hero we'll be seeing a lot.

Pandamonium: Well, Flick is now bugged and can't be used on moving targets. [S2] ElementUser confirmed that a hotfix will probably be coming today.

Pharaoh: Finally, Staff of the Master is looking a lot more viable, now that you can choose between hooking enemies or allies ("R" ignores allied units, "T" lets you hit allied units). I love this change. (S2 said they would be looking at more Staff of the Master changes in the future, too!)

Predator: This prevents most of those epically-long Venomous Leaps from happening. Certainly a nerf, now that more Leaps will be avoided.

Disappointed with this patch, or happy with the changes?

[S2] Fielding assures us that:

Next week's patch will be moar epic.


Links
forums.heroesofnewerth.com - 2.0.9 Patch Notes thread

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