Heroes \ The Dire \ Intelligence \ Death Prophet

Attribute info
Strength 19 + 2.20
Agility 14 + 1.40
Intelligence 20 + 3.00
Advanced info
Movement Speed: 285
Sight Range: 1800/800
Attack Range: 600
Missile Speed: 1000
Attack Duration: 0.56+0.51
Cast Duration: 0.5+0.83
Base Attack Time: 1.7
Death_Prophet.pngKrobelus
The Death Prophet
"What I've seen goes far beyond death."

Dire Intelligence Hero. Krobelus was a Death Prophet—which is one way of saying she told fortunes for the wealthiest of those who wished to look beyond the veil. But after years of inquiring on behalf of others, she began to seek clues on her own fate. When death refused to yield its secrets, she tried to buy them with her life. But the ultimate price proved insufficient. Death disgorged her again and again, always holding back its deepest mysteries. Her jealousy grew. Others could die for eternity—why not she? Why must she alone be cast back on the shores of life with such tiresome regularity? Why was she not worthy of the one thing all other living creatures took for granted? Still, she would not be discouraged. Each time she returned from the grave, she brought a bit of death back with her. Wraiths followed her like fragments of her shattered soul; her blood grew thin and ectoplasmic; the feasting creatures of twilight took her for their kin. She gave a little of her life with every demise, and it began to seem as if her end was in sight. With her dedication to death redoubled, and no client other than herself, Krobelus threw herself ever more fervently into death's abyss, intent on fulfilling the one prophecy that eluded her: That someday the Death Prophet would return from death no more.

1. Skills


Crypt_Swarm_icon.pngCrypt Swarm

Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.

Skill Information
Mana Cost:
105/120/140/165
Cooldown:
8
Cast Range:
600
Damage:
100/175/250/300
Radius:
110 (Starting radius) / 700 (Distance) / 300 (Final radius)
Notes
Damage type: Magical

Can hit units up to 1110 range away.


Silence_(Death_Prophet)_icon.pngSilence

Prevents enemy units in a target area from casting spells.

Skill Information
Mana Cost:
80
Cooldown:
15
Casting Range:
900
Radius:
200/275/350/350
Duration:
3/4/5/6
Notes
Targets can still use items while silenced.




Witchcraft_icon.pngWitchcraft

Increases the potency of Death Prophet's spells by reducing costs and cooldowns, while providing a passive movement speed boost. Adds additional spirits to Exorcism.

Skill Information
Movement Speed Increase By:
4%/8%/12%/16%
Mana Cost Decrease on Crypt Swarm and Silence:
10/15/20/25
Cooldown Decrease on Crypt Swarm and Silence:
1/2/3/4
Extra Exorcism Spirits:
3/4/5/6
Notes


Exorcism_icon.pngExorcism (Ultimate)

Unleashes evil spirits to drain the life of nearby enemy units and structures. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt. Lasts 30 seconds.

Skill Information
Mana Cost:
200/300/400
Cooldown:
100
Cast Range:
N/A
Radius:
700
Duration:
30
Evil Spirits:
4/12/21
Notes
Spirits do 43-48 hero type damage.

Radius specifies the area around Krobelus where spirits will choose new targets.
If a spirit gets 2000 range or more from Krobelus, it will be destroyed.

After the spell ends, the spirits will heal Krobelus for 25% of the damage dealt by them.

The spirits' damage is reduced by armor, but not by damage block (Stout Shield, etc.).





2. Items


3. Pros and cons