Heroes \ The Dire \ Intelligence \ Warlock

Attribute info
Strength 18 + 2.50
Agility 10 + 1.00
Intelligence 24 + 2.70
Advanced info
Movement Speed: 295
Sight Range: 1800/800
Attack Range: 600
Missile Speed: 1200
Attack Duration: 0.3+0.3
Cast Duration: 0.5+0.5
Base Attack Time: 1.7
Warlock.pngDemnok Lannik
The Warlock
"My grimoire opens again to a new page."


Dire Intelligence Hero. As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hinted that some pamphlet of primordial lore might still survive in its depths. However, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive.

1. Skills


Fatal_Bonds_icon.pngFatal Bonds

Binds several enemy units together, causing 20% of the damage dealt to one of them to be felt by the others.

Skill Information
Mana Cost:
120
Cooldown:
25
Cast Range:
800
Radius:
575
Duration:
25
Max Bonded Units:
3/4/5/6
Percent Damage Shared:
20%
Notes
Damage type: HP Removal

Damage will not disable abilities or items like Blink Dagger which requires player based damage.


Shadow_Word_icon.pngShadow Word

Demnok whispers an incantation, healing a friendly unit or damaging an enemy unit over time.

Skill Information
Mana Cost:
90/110/130/150
Cooldown:
20
Cast Range:
500
Duration:
8
Damage Caused/ Healed Per Second:
15/25/35/45
Notes
Damage type: Magical

A hero affected by Shadow Word may be denied once it falls below 25% of its maximum health.




Upheaval_icon.pngUpheaval

A powerful slowing current that grows stronger as it's channelled. Lasts up to 10 seconds, slowing enemies up to 84%. Enemies are slowed for 3 seconds after leaving the area or the spell ends.

Skill Information
Mana Cost:
100/110/120/130
Cooldown:
50
Cast Range:
700
Radius:
700
Duration:
10
Slow per Second:
7%/14%/21%/28% (max 84%)
Notes
Slow percentage is calculated based on duration of the channel, not by how long enemy was in the area of effect.


Chaotic_Offering_icon.pngChaotic Offering (Ultimate)

Summons a Golem from the depths, dealing 100 damage and stunning enemies for one second. The Golem lives 60 seconds, takes reduced damage from spells, has Permanent Immolation and Flaming Fists on attack.

Skill Information
Mana Cost:
200/250/300
Cooldown:
165
Cast Range:
1200
Radius:
600
Summon Duration:
60
Stun Duration:
1
Level 1: Summons 1 (2) Golem(s) with average attack
Level 2: Summons 1 (2) Golem(s) with powerful attack
Level 3: Summons 1 (2) Golem(s) with deadly attack.:
Notes
Damage type: Magical

Magic immune units will be stunned.

Destroys trees in its area of effect.

Can be improved by Aghanim's Scepter.





2. Items


3. Pros and cons